
TanulásTudomány és techKözösség16+ évBeltéri
Budapest Graphics Forum
2026. október 14., szerda · 09:00Shapr3D HQ
Megnyitás: MeetupEgynapos szakmai találkozó előadásokkal és demókkal a számítógépes grafika, GPU programozás és renderelés témában.
Leírás
Fordítás magyarra…
Organized by the Hungarian GPGPU Community, DevBP and Shapr3D, the **Budapest Graphics Forum returns for 2026.** This year features an international lineup of presenters while maintaining our high technical standard and informal atmosphere. A one-day gathering for everyone passionate about computer graphics, GPU programming, rendering, and visualization. In addition to the talks, expect **live demos** and plenty of time for **informal networking** with fellow experts and enthusiasts. Please note that RSVPs are only accepted through [Luma here.](https://luma.com/4yap2tym) Spots are limited and attendance will be confirmed. **Spotlight speakers:** * Milán Magdics (NVIDIA) — Omniverse Libraries: Modular Building Blocks for Digital Twins and Physical AI * Attila Áfra (Intel) — Enhancing Ray Tracing with Intel Open Image Denoise * János Turánszki (Wicked Engine) — Wicked Engine technical presentation **Further talks:** * Thomas Koch, Gernot Ziegler (geofront e.U.) — Gaussian Splatting in Practice: Streaming and Cultural Heritage * Annalena Ulschmid (TU Wien) — Rendering and Simulating Large Voxel Worlds * Markus Schütz (TU Wien) — Accelerating Real-Time Rendering with Software Rasterization * Ferenc Deák, Aldiyar Toulegasy, Gábor Erdős (NCT Ltd., HUN-REN SZTAKI) — Volumetric Simulation of Material Removal and Collision Detection in CNC Machining * Csaba Bálint (Shapr3D) — Real-time raytracing of CAD models * Péter Tamás (Budapest University of Technology) — Rethinking Modern Forward+ Shading: Dual-HiZ Adaptive Clustered Forward+ Architecture * Gergő Gugi (Eötvös Loránd University) — Spatial Volume Partitioning via Interval Arithmetic for CSG rendering *The event will be held entirely in English.*



