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Budapest Graphics Forum

LernenWissenschaft & TechnikTreffenAb 16 JahrenDrinnenVorbei

Budapest Graphics Forum

Mittwoch, 14. Oktober 2026 · 09:00Shapr3D HQ

Eine eintägige Fachveranstaltung mit Vorträgen und Demos zu Computergrafik, GPU-Programmierung und Rendering.

Worum es geht

Wird ins Deutsche übersetzt…

Organized by the Hungarian GPGPU Community, DevBP and Shapr3D, the **Budapest Graphics Forum returns for 2026.** This year features an international lineup of presenters while maintaining our high technical standard and informal atmosphere. A one-day gathering for everyone passionate about computer graphics, GPU programming, rendering, and visualization. ​In addition to the talks, expect **live demos** and plenty of time for **informal networking** with fellow experts and enthusiasts. Please note that RSVPs are only accepted through [Luma here.](https://luma.com/4yap2tym) Spots are limited and attendance will be confirmed. **Spotlight speakers:** * ​Milán Magdics (NVIDIA) — Omniverse Libraries: Modular Building Blocks for Digital Twins and Physical AI * ​Attila Áfra (Intel) — Enhancing Ray Tracing with Intel Open Image Denoise * ​János Turánszki (Wicked Engine) — Wicked Engine technical presentation **Further talks:** * ​Thomas Koch, Gernot Ziegler (geofront e.U.) — Gaussian Splatting in Practice: Streaming and Cultural Heritage * ​Annalena Ulschmid (TU Wien) — Rendering and Simulating Large Voxel Worlds * ​Markus Schütz (TU Wien) — Accelerating Real-Time Rendering with Software Rasterization * ​Ferenc Deák, Aldiyar Toulegasy, Gábor Erdős (NCT Ltd., HUN-REN SZTAKI) — Volumetric Simulation of Material Removal and Collision Detection in CNC Machining * ​Csaba Bálint (Shapr3D) — Real-time raytracing of CAD models * ​Péter Tamás (Budapest University of Technology) — Rethinking Modern Forward+ Shading: Dual-HiZ Adaptive Clustered Forward+ Architecture * ​Gergő Gugi (Eötvös Loránd University) — Spatial Volume Partitioning via Interval Arithmetic for CSG rendering *The event will be held entirely in English.*